It is great that Sony seems committed to growing their PC library, but trying to mimic their PS5 price increase on PC should be met with disapproval and with people voting with their wallets. And, to be honest, what could? A 4-year-old port will never have the same value as a new AAA title which has just been released on every platform. The settings menu looks pretty decent, and it updates the changes in real-time, but none of what’s been shown so far justifies the price increase. Nixxes seems to be getting better with each port, but bugs and weird performance issues are not infrequent. Performance has not been ideal, according to most pre-release reviews. Ray Tracing isn’t new, the PS5 remastered version already included that upon Miles Morales’ release. So how can it be justified to ask the exact same value of a port of a four-year-old videogame? It’s just a port It’s what I and a lot of people paid for Elden Ring on the 24th of February, it’s what Dying Light 2 cost in the same month of this year. Keep in mind that €60 is what a AAA game costs on PC. Sony didn’t make any announcement or justification regarding this price change, but PC users are noticing. DLSS has become an essential part of the package with PS ports, so there’s nothing unique about Spider-Man. It does include some PC-only features, but so do all other ports. Yes, it includes the story DLCs, but so does HZD’s Complete Edition. So why does Spider-Man cost €60? God of War was ported onto PC almost exactly 4 years after its Playstation release, which makes the timing window very similar to that of Insomniac’s title.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |